Mar 08, 2006, 09:49 PM // 21:49
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#1
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Wilds Pathfinder
Join Date: Aug 2005
Guild: BEN
Profession: R/N
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some solo kepkhet builds
I messed with some builds for my ranger when europe is laying the smackdown on our asses.. I know the refuge is being sold for peanuts but you can get a fair share of them solo.. I had a 14>50 wingblade drop on a run too.. roughly around 1.5k cash a run and it's pretty fast compared to getting sorrows greens.. basically you run out to the open area skip all the mobs on the way and pull a bunch of minos and any rockshots that pop lead them into a patrol- help them beat the patrol and move to the next.. found it's pretty good even 1v4 if you want to pick off one at time- messed with different builds but ended up liking the old r/mo
Thing you gotta remember if you want the run quick.. don't aggro the pops in the middle of the group.. all that's needed is bomb with a flat or longbow on one of the outter mobs on the ring until he dies- the boss can't really do much about it but he'll try.. now something triggers after you kill one in the ring.. bomb on the boss with ignite and a couple of marrows comes out after you- pull them far out as possible when they run back find the spot they keep aggro.. keep hitting them with ignite and the boss comes out.. just bomb on him and back up- he'll come out even more and that set of marrows goes back to the middle and stays.. lay down natures renewal and savage the guardian/mark- that's it!
This was the all ranger build.. pretty good if you got the spirits up
This one was playing with the r/mo build.. you don't need balth spirit- does'nt work well
Here's the build I ended up going sizzling fred on
Attributes
8 Healing
13 Expertise
9 Wild Survival
12 Marks
Changed the build from what's above.. Using dual shot
Natures Renewal
Savage Shot
Ignite Arrows
Dual Shot
Mending
Healing Breeze
Lightning Reflexes
Whirling Defense
Thanks to Mal for his guide below too.. little more in depth than my ramblings (I'm more of a booty buster than a strategist)
Last edited by Mustache Mayhem; Mar 10, 2006 at 04:12 AM // 04:12..
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Mar 09, 2006, 03:31 AM // 03:31
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#2
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Ascalonian Squire
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Sorry im not vvery good with ranger skills, can u please list whats in your hotbar?
Thanks
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Mar 09, 2006, 04:02 AM // 04:02
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#3
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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from left to right...
#1 - Natures Renewal, Concussion Shot, Ignite Arrows, Melandrus Resilience, Fav. Winds, Troll Unguent, Lightning Reflexes and Whirling Defense
#2 - Natures Renewal, Savage Shot, Ignite Arrows, Balth. Spirit, Mending, Healing Breeze, Lightning Reflexes and Whirling Defense
#3 - Natures Renewal, Savage Shot, Ignite Arrows, Penetrating Attack, Mending, Healing Breeze, Lightning Reflexes and Whirling Defense
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Mar 09, 2006, 04:27 AM // 04:27
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#4
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Ascalonian Squire
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Thanks
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Mar 09, 2006, 04:43 AM // 04:43
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#5
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Frost Gate Guardian
Join Date: May 2005
Location: SE america
Guild: This Is Cakeguild [cAke]
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wow......i cant not agro the pop ups
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Mar 09, 2006, 07:02 AM // 07:02
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#6
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Frost Gate Guardian
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Note: You can use Watchful Spirit instead of Mending... it's 2 pips of regen without any investment in skills at all. I used it and it works great (plus if it's removed, you gain a little health as a bonus). Also, I found that purge conditions was a better way to combat conditions while running/setting patrols/etc, instead of actual healing. In the end, watchful spirit did all the healing I needed combined with the 75% stances. I was rarely in battle myself anyways.
Anyhow - as for actually killing:
I've simply ran straight to her, and let everything chase me while I use my stances to have 75% evade. Works great. The problem is, after everything is literally dead (I lure all patrols into Griffons, they destroy them), Queeny herself is just a pain in the butt. I found it's easy to make her leave the center of the next, by forcing her to "heal" one of them who arggo me. She then stays put after they leave. Then I'm free to just hit her from afar with my Falt bow and it's just her and me. This is the problem though... even if I get her health down, I can't keep the damage high enough to truly knock her out.
1 - I found ignite arrow to do very low damage. I achieve much more damage from a normal arrow shot with Read the Wind on.
2 - I found that using Spirit of Renewl is great for stopping her Mark of Protection. Unfortunately this isn't the real issue.
In the end - I found one issue with it all, Favorable Winds or Read the Wind? When you use a prep, she gets too much chance to case guardian and reversal of fortune (all your damage out the window in two casts). If you use a long bow/flat bow, and use an interrupt skill while firing, unless you're using one of the speed up buffs (RtW or FW) then it doesn't hit fast enough. So you must use one of the speed ups I find.
... In the end, it's old Featherhead in the corner who is the champ at getting her low enough to truly spank her.
Cheers!
Last edited by MalVeauX; Mar 09, 2006 at 07:05 AM // 07:05..
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Mar 09, 2006, 01:41 PM // 13:41
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#7
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Pre-Searing Cadet
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I tried using a pet with the following
Ferocious Strike
Melandrus Assault
Call of Haste
Symbiotic Bond
Mending
Healing Breeze
Comfort Animal
Charm Animal
Marks - 9
BM - 15
Healing - 8??
Worked first time round like a dream she went down very quickly (after fighting my way there) by simply using Melandrus everytime she used guardian.
I tried the same build again last night 3 times and I couldnt get her down to less than 3/4 health. Dont know what im doing different.
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Mar 09, 2006, 02:32 PM // 14:32
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#8
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Krytan Explorer
Join Date: Sep 2005
Guild: Team Harmless[TH]
Profession: Mo/
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Quote:
Originally Posted by PowerSurge
I tried using a pet with the following
Ferocious Strike
Melandrus Assault
Call of Haste
Symbiotic Bond
Mending
Healing Breeze
Comfort Animal
Charm Animal
Marks - 9
BM - 15
Healing - 8??
Worked first time round like a dream she went down very quickly (after fighting my way there) by simply using Melandrus everytime she used guardian.
I tried the same build again last night 3 times and I couldnt get her down to less than 3/4 health. Dont know what im doing different.
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Try get disrupting lounge in there for MoP
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Mar 09, 2006, 03:41 PM // 15:41
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#9
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Frost Gate Guardian
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Has anyone tried poison arrow yet?
I was wondering how to get around her regen (she has mending or something constantly) which would really help put her life down faster. So I'm thinking:
Favorable Winds
Poison Arrow
Savage Shot
Distracting Shot
Nature's Renewal
Purge Conditions
Watchful Spirit
Whirling Defense
I haven't tried it yet, so it may just be bunk. But it was just an idea. I noticed sometimes I needed multiple interrupts last night due to Gardian being a pain in the butt--it's more of a pain for solo than Mark of Protection is! So I'll try to distract that and shut it down for 20 more seconds. Then drain her dry and apply 40+ damage per hit normally anyways, and then just savage her MoP when it comes. I'm using FW because RtW takes too long to prep and you'll miss an interrupt and regret starting over from her full health again...
Cheers!
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Mar 09, 2006, 04:29 PM // 16:29
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#10
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Wilds Pathfinder
Join Date: Aug 2005
Guild: BEN
Profession: R/N
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Ah nice glad peeps tryin it =] I'm just using a shortbow to clean the patrols with +7 vs phys and the drago's flatbow for the queen.. she goes down fast with just ignite but you gotta savage the mark and guardian (else her divine favor kicks in).. maybe it's the broadband- I find it's pretty easy to hit those two.. the lightning reflexes gets in some good licks too
the patrols- the mending/healing for +9 regen when your tanking (helps get a kill when your getting vamped).. ignite is the rangers cheese imo- they end up running back and forth and you take next to no damage using a short and lightning stance with some footwork.. only did this run around 10 times the other day and got a few refuges to drop- it's fast if you don't aggro the pops.. it usually 2-3 patrols and then go in and pull her out with the ring trick..
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Mar 09, 2006, 04:32 PM // 16:32
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#11
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Wilds Pathfinder
Join Date: Aug 2005
Guild: BEN
Profession: R/N
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Quote:
Originally Posted by MalVeauX
Has anyone tried poison arrow yet?
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found it's better to not bring anything that'll cause conditions.. goes alot smoother- the scarabs have plague touch and virtulence.. the queen has cop
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Mar 09, 2006, 05:16 PM // 17:16
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#12
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Frost Gate Guardian
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Welp,
I killed her with poison arrow, and I have to say it was pretty easy with poison. Anyhow, I didn't have problems with the patrols, I didn't even have to kill them. Then on the main crest we're all using to kill her from, I drag small patrols, one by one, into Feather head in the corner. They automatically take on the scarabs. I sit back and I do not use poison arrow (since they plague touch), instead, I help take out the Marrows one by one with the griffons and use savage to counter any well of profane. I let Feather face heal up a bit, then I pull the next patrol there. If feather face dies, I start pulling them to the other griffons in the opposite corner. Either way, between the two, it kills of the patrols nicely.
As for breaking the ring, I drop a poison arrow on an outer nest builder. He slowly drains, then I hit him with a few normal shots. I then drop one more poison arrow to reset the length of poison. That's when Queeny puts mark of prot on the little guy--it does nothing, since I stop attacking and he's still poisoned for longer than prot lasts. When I see the enchant symbol go away, I hit again with poison and a normal shot. He dies.
Then I drop my favorable winds spirit. I attack Queeny and a few of her ring boys come my way. I stay next to the spirit and just attack and attack. She comes up out of the ring to heal one of them. And then she stays put. I merely back up and the they break arggo real quick. Very simple and I don't even need more healing than Watchful Spirit.
Then, I drop Renewal and refresh my favorable wind spirit (I wait for both timers). Then I poison Queeny. And I sit and hit her with normal arrows. When she casts guardian, I savage it. Then I hit her with more poison. When she casts Reversal, I don't attack and I let the poison drain her divine favor health back. Then I re-apply the poison. Sometimes, she uses contemplation of purity, in which case, she loses her enchantments and I drop poison on her again--no harm done at all. When she gets near that half health point, she starts using guardian and MoP all the time. I just savage every single one--sometimes, I let her keep a guardian though and let her drain while I reprepare my spirits. I found that if she healed a bit too fast, that I had to relay my spirits. Either way, she drained to death in the end without a problem.
No fancy gear--just an ascalon flat bow from the collector.
I'm going to try and perfect the poison one. It seems to work great for me.
No staff yet on this build, but I've killed her a few times and she drops scrolls and other odd items. Soon enough, and I'll repost when it does drop
Cheers!
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Mar 09, 2006, 05:53 PM // 17:53
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#13
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Wilds Pathfinder
Join Date: Aug 2005
Guild: BEN
Profession: R/N
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nice man.. thing noticed is faster you kill her the drop seems to come- I dunno if maybe just luck but when I started I was taking awhile messin with builds.. when I started killing her in around 10 minutes I was getting mad staffs dropped.. could be just lucky but try and hit her up asap.. reason say this is cause made a solo warrior build the first day of the update- it takes alot longer to kill the boss than with a ranger and he never dropped anything
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Mar 09, 2006, 06:27 PM // 18:27
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#14
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Frost Gate Guardian
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Quote:
Originally Posted by Mustache Mayhem
nice man.. thing noticed is faster you kill her the drop seems to come- I dunno if maybe just luck but when I started I was taking awhile messin with builds.. when I started killing her in around 10 minutes I was getting mad staffs dropped.. could be just lucky but try and hit her up asap.. reason say this is cause made a solo warrior build the first day of the update- it takes alot longer to kill the boss than with a ranger and he never dropped anything
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I think I will play around a bit. I'd like to see if it's possible to drag her out without having to take care of every single patrol (what I've been doing). I have found that even when she leaves her ring and is ready to be hit, there were times that she returned to the center if one of her minions got hurt by a passing devorer from time to time. Speed is of the essence I assume.
I'll play around with ignite some more too. I'm curious about this AI thing you mentioned.
Cheers!
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Mar 09, 2006, 06:46 PM // 18:46
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#15
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Wilds Pathfinder
Join Date: Aug 2005
Guild: BEN
Profession: R/N
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=] gl man.. I'll mess around some later too
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Mar 09, 2006, 10:10 PM // 22:10
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#16
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Frost Gate Guardian
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Heya,
Welp - I ended up going with a combination of both our builds. And it worked great! I got the staff too. I took it safe, slowly taking out each patrol first. Though they go fast when they're being smited by griffons. Anyhow, the ignite arrow prep wasn't the damage dealer, but more the savior in terms of scarab A.I. They're totally moronic when they get hit by that. For the small 2 scarab groups that Queen would send after me if I arggoed her, I simply backed up until they broke aggro, taking any hits normally. Then I'd hit one to drag them back. She would cast on them a bit. Then I found the sweet spot and just stayed there with ignite arrows and I would put poison arrow on the nest builder, and fire normal ignite hits at the marrow. Queeny would step out, and cast on them. Then I'd back up and they went away. Ignite makes groups of scarabs totally daffy.... they wander back and forth. I could just stand there with my short ascalon bow, firing ignites into a pack of 3 of them without too much worry while I kept the nest builder poisoned (patrols that is). Worked like a charm.
So, my little process:
1 - I cast mending and just run along the edges, past the first 2 monsters from the entrance.
2 - I let the minotaur arggo me--they break anyways.
3 - I run right along the right side edge of the large swarm of scarabs near the res shrine. They follow, as well as a single minotaur. They usually break after a few yards.
4 - I walk right through several mobs that are fighting minotaurs and dodge the non-fighting patrols.
5 - I start on the left, pulling one patrol at a time into the griffon boss in the corner. I help clean up morrows and I use savage to stop any well of profanes that I can. Usually the boss lives through two patrols. But a third kills him.
6 - Instead of leaving it to one griffon boss, I then switch to the right, pulling to the other one. How convenient that there are two griffon bosses!
7 - I had to kill a patrol on my own, though I did it by choice to test ignite and the scarab A.I.. It worked fine and they died.
8 - I poison the furthest nest builder from the normal hill crest in the screen shots. She casts on him and I switch to another nest builder, poisoning him too. Then I re-poison the first nest builder again. He melts away and dies. I go ahead and kill the other one too via poison. Might as well get them both and have a flat surface to work on.
9 - I move into range and hit Queen with poison arrow. I let her arggo me too.
10 - She sends a few scarabs. I back up and find their arggo range. Then I hold my ground and fire at them as they run to Queen and back to me. When the nest builder eats a poison arrow and an ignited arrow at the same time, 1/3rd of it's life nearly goes away, so Queen comes running out to cast on him.
11 - I let them run back to Queeny. Queen stays put, away from her circle.
12 - I poison her and drop my nature's renewal spirit. I cast ignite and go to work on her. If you time it, she casts certain spells at an interval. I alway shot my savage just a moment before I thought she'd cast and caught nearly every guardian she started to throw out. At half health, she cast Reversal, while poisoned, and then she cast contemplation of purity to end both processes--retarded Queen. I repoisoned her and then savaged her MoP. She drained from one more poison arrow with an ignite explosion.
13 - I walked over and picked up my shiny new staff.
Click For Image of Skills/Staff/Location (1280x800 widescreen style)
I did it a few more times, and not every time a staff dropped, so it's totally random. I picked up keys and scrolls and gold mostly. Anyhow, works like a charm A.net stopped most of the monks in this particular place, but Rangers can do what they cannot and without all those expensive runes and items!
Anyhow - I'm certain that A.net will rework Queen's AI again. She was too easy before and they thought they fixed her. But she's still a daffy retard and walks away from her precious nest builders who watch her die and drop loot for us from afar. The only way to truly stop it is to basically make her never ever leave her spot haha.
Cheers!
Last edited by MalVeauX; Mar 09, 2006 at 10:15 PM // 22:15..
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Mar 09, 2006, 11:56 PM // 23:56
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#17
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Wilds Pathfinder
Join Date: Aug 2005
Guild: BEN
Profession: R/N
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actually try dual shot.. that'd own with the ignite- yeah the runs are really fast once you know what's up- even if she did'nt move you could just pick off the ring and kill her anyways.. kinda nice that rangers have this part of the market down though on speed runs reminds me of the new tombs area
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Mar 10, 2006, 12:10 AM // 00:10
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#18
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Ascalonian Squire
Join Date: Feb 2006
Guild: SYN
Profession: Mo/W
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umm well i try to understand ur brief explanation but can't quite...you pull the rockshots into the scarabs and stuff? then fight them? cause whenever i do that i just get slaughtered...
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Mar 10, 2006, 12:26 AM // 00:26
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#19
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Frost Gate Guardian
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Quote:
Originally Posted by KneeltoErasmus
umm well i try to understand ur brief explanation but can't quite...you pull the rockshots into the scarabs and stuff? then fight them? cause whenever i do that i just get slaughtered...
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I drag the scarabs into (1) griffons, (2) minotaurs, (3) rockshots. Once you run by them with the scarabs giving chase, they drop arrgo pretty much and start fighting one another. Just don't run into the middile of them, run next to them and around them. If I could make a video I would, but it would be way too slow on my system unfortunately. All i can say is to keep trying until you see how the monsters arggo each other and how they leave you be once you've got them fighting.
Cheers!
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Mar 10, 2006, 04:07 AM // 04:07
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#20
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Wilds Pathfinder
Join Date: Aug 2005
Guild: BEN
Profession: R/N
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yeah it's a skill run.. I'm almost sure the faster the run the more likely she is to drop it- I did my first run today and messed up on the aggro and it was a longer than usual run- no drop.. next run perfect- she died right away and dropped.. had a few really nice golds drop from the scarabs too that area definitely good farming.. you can even save the bosses on the sides and take em out with ignite later- had some good drops all around.. but it does take some skill to pull off- your average farmer probably should'nt try this
gonna change the build too.. take out penetrate and replace it with dual shot- works really well with ignite (this is what I get for never playing my ranger- probably common knowledge to a vet )
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